In this video, we take a look at another powerful feature of Gameplay Ability System known as Gameplay Tags. We see two main examples of Gameplay Tags, one to block activation of Ability and another to prevent Gameplay Effect application. We will also discuss how to plan you Gameplay Tags hierarchy to prevent unforeseen consequences.
In UE4 Gameplay Ability System Practical Example Series, together, we will be creating abilities for Gideon Character from the game Paragon. We will be covering implementation of UE4 Gameplay Ability System, a powerful framework for creating abilities quickly and effectively.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
01:35 Creating a Base Gameplay Ability Class
03:17 Changing parent class of Abilities
04:30 Testing the Block Ability Activation using Gameplay Tags
05:17 Creating a Safe Zone
06:17 Adding Interfaces to Character
09:15 Blocking Ability Activation in Safe Zone using Gameplay Tags
10:27 Preventing Gameplay Effect application using Gameplay Tags
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GASR...
Playlist: • UE4 Gameplay Ability System Practical Example
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