In this video we do an overview of my process when taking a concept from 2D drawings to 3D space. Follow along as we leverage Probuilder 6 tools such as contextual menus, polydraw, primitives, and entering editing mode with ease. We import a 3rd person character rig, work with volumetric clouds and ocean to add some life, and talk about overall strategy of leveraging big simple shapes to create complex and interesting environments.
Part 1: Level Design in 2D - • Level Design Part 1: Ideation and 2D Conce...
Volumetric Clouds and Ocean Systems - • Setting Up Volumetric Clouds and Ocean Wat...
00:00 Introduction
00:44 Adjusting Volume Settings
01:30 Using the ProBuilder Contextual Menu
09:21 Adding in the 3rd person character
10:22 Adding Water
14:28 Adding a Point of Interest
19:23 Playtest
21:11 Adjust Volumetric Clouds
23:03 Wrap Up
23:52 Outro