Graphics Features and Tools in Unity 6 Feel Like MAGIC! STP, Resident Drawer, and Occlusion Culling!

Опубликовано: 27 Февраль 2026
на канале: Cam Ayres
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This video takes a look at three core new features in Unity 6 that dramatically impact graphics overhead and performance. We take a look at enabling and debugging the GPU Resident Drawer, GPU Occlusion Culling, and Spatial Temporal Post-Processing (STP) via the rendering debugger. Through a few drop down options, button clicks, and sliders in the render asset, we are able to reduce draw calls by over 50%, tri count by 90%, and GPU frame buffer time by more than half.
00:00 Introduction
02:38 Opening a Test Scene
04:34 Setting Up the Render Pipeline
06:47 Enabling GPU Resident Drawer
07:26 Enabling GPU Occlusion Culling
07:59 Rendering Debugger
10:43 Spatial Temporal Post-Processing
14:02 Wrap Up
14:29 Outro