Game/XR Testing Tutorial Series pt 4: XR Recording and Replay in Unreal Engine

Опубликовано: 11 Июль 2026
на канале: GameDriver
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Lead Unreal Engine Developer for GameDriver, Ricardo Hoar, demonstrates the ease and power of recording XR inputs using GameDriver. Ricardo captures XR inputs directly from a Meta Quest 2, then copies/pastes that code into a console app to show the fidelity of the replay output. This recording can be then added to a comprehensive set of tests intended to support automated regression testing, as part of a continuous testing strategy for Video Games and XR Applications.

For more information on how to get started with XRDriver from GameDriver, visit https://XRDriver.io today.