This hour-long webinar covers a 2022 study conducted by OMDIA, which captured the latest trends around test automation implementation in game development. The study yielded results that point to the need for this kind of tool in the space, while indicating a climbing number of adopters. GameDriver's Shane Evans and John Pattee added some insights to paint a more vivid picture.
Webinar hosting, research conducted, and initial recording all come courtesy of the OMDIA Research Group
TIME STAMPS:
0:00 - Introduction from Liam Deane
2:00 - Survey findings: breakdown of survey respondents
2:54 - geographical breakdown
3:23 - Biggest challenges developers face
5:23 - External tools purchased by game developers
6:21 - Levels of investment in different tooling
7:50 - Likelihoods of different outsourcing
9:32 - Division of internal vs external testing teams
10:56 - Breakdown of testing types deployed
11:48 - How demanding is each type of test?
12:41 - Breakdown of manual vs automated testing per type
14:21 - Barriers around implementing automation
15:53 - Satisfaction with automated testing tools
16:46: Liam introduces GameDriver
17:55 - Some studios underestimate their testers
20:33 - Internal teams need to keep up with outsourced services
22:36 - Example of customer satisfaction
25:42 - The broader implications
31:18 - Automation is supplementary, not a replacement
34:34 - There’s money to be saved in keeping QA happy
36:50 - Summarizing GameDriver’s point-of-view
40:32: Audience Q&A
55:30 - Concluding remarks