In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program for them.
Timestamps:
00:00 - Intro gag
00:30 - Introduction
00:46 - Attachments
01:22 - Attachment example
02:50 - Spawning entities through code (GetClassPtr)
03:19 - Controllers
04:29 - Hitboxes
05:06 - How to decompile models
05:32 - Hitbox example intro
05:50 - TraceAttack
06:21 - Hitbox example for real
07:00 - r_drawentities CVar
07:09 - Animation events
07:48 - Anim event handling example
08:50 - Homework
05:54 - Conclusion, what's next
09:20 - Outro gag
My Discord server for HL SDK stuff, among other things: / discord
The Whole Half-Life: https://twhl.info/
You can find Half-Life Asset Manager and Solo's HLMV here:
https://github.com/SamVanheer/HL_Tool...
Crowbar:
https://steamcommunity.com/groups/Cro...