Oh yeah and there's real-time moss, too! So much stuff, so little time...
Software water shader: https://www.shadertoy.com/view/ctXyW8
Software water code: https://github.com/Admer456/halflife-...
CS2-style smoke in Godot: • CS2's Responsive Smoke with Godot 4 In 5 M...
CS2-style smoke in HL SDK: https://github.com/Admer456/halflife-...
Elegy Engine: https://github.com/ElegyEngine
Chunk visibility culling: https://tech.lgbt/@admer/110962092230...
Experimental lightmapping tech idea: https://microfox.dev/pages/2023-q3-el...
Discord server: / discord
BTW you can support me on Ko-fi: https://ko-fi.com/admer456
Timestamps:
00:00 - Software water in OpenGL
01:15 - Welcome back
01:26 - CS2-style smoke
02:31 - Real-time moss growth
03:23 - Game review: ArmA 3
03:46 - Game review: Doom (2016)
04:24 - Schedule
05:15 - Audio shenanigans
06:00 - Steering wheel
07:07 - func_vehicle confirmed???
07:23 - Elegy Engine
09:21 - In the end