CS2 smoke and software water in Half-Life [Status 456]

Опубликовано: 12 Июль 2026
на канале: Admer456
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Oh yeah and there's real-time moss, too! So much stuff, so little time...

Software water shader: https://www.shadertoy.com/view/ctXyW8
Software water code: https://github.com/Admer456/halflife-...

CS2-style smoke in Godot:    • CS2's Responsive Smoke with Godot 4 In 5 M...  
CS2-style smoke in HL SDK: https://github.com/Admer456/halflife-...

Elegy Engine: https://github.com/ElegyEngine
Chunk visibility culling: https://tech.lgbt/@admer/110962092230...
Experimental lightmapping tech idea: https://microfox.dev/pages/2023-q3-el...

Discord server:   / discord  
BTW you can support me on Ko-fi: https://ko-fi.com/admer456

Timestamps:
00:00 - Software water in OpenGL
01:15 - Welcome back
01:26 - CS2-style smoke
02:31 - Real-time moss growth
03:23 - Game review: ArmA 3
03:46 - Game review: Doom (2016)
04:24 - Schedule
05:15 - Audio shenanigans
06:00 - Steering wheel
07:07 - func_vehicle confirmed???
07:23 - Elegy Engine
09:21 - In the end