In this video, I will go over how I animated this flat character in Maya, the way I set up the layout, and discuss how well the rig held up during animation. In the previous videos, I showed my process for rigging this character, and this is the animation test to see how well the rig is working.
0:01 Animation Test / Intro
0:15 Layout and Environment
0:45 Camera and Focal Length
1:12 Animation Process
2:28 Props and Constraints
2:40 Flat and Standard IK limbs
3:10 Shadow
3:31 Animation Rig tests
3:56 Eye Lid Line Shape
4:17 Hand Control changes
5:50 Materials and Arnold
6:36 The Next Flat Character
I hope you find some of these techniques useful, and stay tuned for more 2D in 3D videos.
Animation is life, I live for animation. #Animation