In this video, I will rig this flat character’s legs. I wanted to keep this video simple, so if you want to see more approaches to rigging a character’s leg than check out the previous video:
• 3D - Leg Rigging - Maya
0:40 Joint Chains
1:06 IK Handle
1:23 Animation Controls
2:35 Bind Skin
3:44 Export/Import to create the other leg
4:10 Two-Sided Lighting
4:30 Hierarchy foot structure
In the next video, I will rig the arms for this flat character. In addition, I will go over the differences between FK (Forward Kinematics) and IK (Inverse Kinematics) rig setups.
Animation is life, I live for animation. #Animation