2D in 3D – Rigging a flat character's arm - Maya

Опубликовано: 01 Ноябрь 2024
на канале: James Crossley
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In this video, I will rig the arms for this flat character. I’ll go over the differences between FK and IK, and show how we can create finger curl rigs so the character can hold an object.

0:17 FK vs IK (Forward Kinematics and Inverse Kinematics)
0:55 Maya’s FK/IK switch
1:55 Animation Controls
2:08 Hierarchy for the arm
2:50 Bind Skin
3:36 Set Driven Key
6:05 Finger Curl
6:46 Add Attributes
7:04 Connection Editor
8:22 Point Constraint (to connect the arm to the body)


In the next video, I will start rigging this character face.

Animation is life, I live for animation. #Animation