In this video, I will rig the mouth for this flat character. I will go over how to use replacement shapes, and how to create rigs for each mouth shape.
0:22 Mouth shape geometry
0:50 One-piece mouth shape example
1:16 Replacement shape library example
1:45 Blend Shape deformer, to create in-between shapes
2:15 Default geometry models for rigging
2:40 Joints
2:46 Animation controls
2:56 Hierarchy
3:03 Bind Skin
3:22 Freeze transforms
4:30 Surface overlapping and rendering artifacts
5:19 Point constraints
7:10 Duplicate With Special
7:41 Adding Attributes
7:49 Connection Editor
8:15 Channel Control (create Non-Keyable attributes)
9:08 Importing
9:24 Animation test
Stay tuned for more 2D in 3D videos.
Animation is life, I live for animation. #Animation