EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut

Опубликовано: 24 Июнь 2026
на канале: Everything Procedural
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On top of being used to generate offline, the PCG plugin in UE can also generate at runtime, with gameplay interaction. In this presentation, Adrien will revisit a classic game: Snake with a PCG twist. He will show us how to have gameplay elements impact the generation at runtime, but also how to profile the cost of PCG with some hints on how to adapt it to different platforms like Mobile. All while using the latest and greatest of PCG in UE 5.5.

Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games.

https://www.everythingprocedural.com/

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