Optimizing a game for multiple platforms comes with various challenges. In this talk Simon Verstraete will cover how procedural pipelines were built for LEGO Horizon Adventures.
Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games.
https://www.everythingprocedural.com/
https://www.buas.nl/en/programmes/cre...
https://www.buas.nl/en/programmes/mas...