During this talk, Remco and Michael will share their experiences working on Prologue: Go Wayback! They will take us from the implementation of procedural techniques, the use of PCG inside of Unreal, and working with machine learning in their terrain pipeline with Houdini to the challenges and limitations they encountered in the process.
Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games.
https://www.everythingprocedural.com/
https://www.buas.nl/en/programmes/cre...
https://www.buas.nl/en/programmes/mas...