Over the last couple of years, for Nikola, Nodevember has been the perfect launchpad for exploring procedural modeling and animation through quick (and occasionally more elaborate) experiments. Using Houdini as a primary tool, these explorations pushed the boundaries of creativity within the constraints of the event’s themes. This talk will delve into the technical challenges faced, the artistic decisions made, and the lessons learned along the way, offering insights into how constraints can fuel new perspectives.
Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games.
https://www.everythingprocedural.com/
https://www.buas.nl/en/programmes/cre...
https://www.buas.nl/en/programmes/mas...