Speakers: Paul Ambrosiussen & Joey Kowalewicz
In this session, Paul and Joey from Applied Intuition will dive into two production workflows for generating procedural maps from multimodal sensor data, including lidar, camera imagery, and auxiliary metadata. The talk will cover a traditional pipeline centered around mesh and heightfield generation, as well as an alternative pipeline leveraging Gaussian Splatting for efficient scene reconstruction. The talk covering Houdini and Unreal Engine workflows will highlight key technical challenges, data conditioning steps, and tradeoffs in fidelity, performance, and scalability.
Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games.
https://www.everythingprocedural.com/
https://www.buas.nl/en/programmes/cre...
https://www.buas.nl/en/programmes/mas...