Real-Time Silhouette Projection Mapping. This was the first time I got the effect to work. The first experiment involved polarizing light, similar to the RealD Dual-Projector setups in most 3D theatres, and projecting on a treated surface. Technically this would produce a better result, but acquiring a proper polarized projection screen was unreasonably expensive. So I found another solution that I considered passable...and it generated some wicked video feedback 😲