Used Unreal Engine 5 to shatter a heart. Happy Valentine's day ;)
Final setup: directional light + point light (stretched to a cylinder), angled cube to shatter on, heart fragmented with chaos.
Used fixed framerate in project settings to avoid physics problems while recording with movie render queue. In order to create a perfect loop, I used manual exposure settings in the camera.
Cheers!
(Heart by omarelone, sketchfab.com)