Done with Unreal Engine 5 EA.
Used the modeling tools plugin to create the octahedron, three different niagra emitters for the particles, ultra dynamic sky (for UE 4.26), Quixel Megascans assets for the environment, and the fantasy character by Q3zakmi (https://skfb.ly/6ZotZ). Postproduction with DaVinci Resolve. Cheers.