Last part of the campy horror stage. Remaining 2 section had a lot of extras I ultimately wanted to work into it for flavor which ate up some time. The final chase also had a number of weird things happen that I had to overcome but eventually got it to where I'm satisfied with.
Psycho Man also is one of my favorite bosses in this. Makes you have to divide your attention in multiple ways as well as requires multiple functions from player to deal with his moves or you can get overwhelmed.
With this done I'm now left at a crossroads of sorts on where to invest my time and resources. I could just update the public version up to this point, but there are still a few things that irk me that I want to double back on to change and thinking updating the public version with that would be a good holding point for MMNR for awhile.
For those on the Aggamare side of the fence, I promise I haven't forgot about ya's. Especially those of you still sticking with me on Patreon as I work through all this IRL nonsense getting thrown my way, love you folks.
Back to work work work...
00:00 Normal Mega
05:07 Level 9 Mega
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