Strider's stage is up next as the home stretch of being done the initial levels draws closer. For gimmick mechanics, sticking with the disappearing hazards as the main one. Theme wise, feel like I want it to be sorta cinematic-y and action movie-y feeling. So things like the elevator arena part were born.
Debating the difficulty on it still though, while the start here is doable with no power ups as shown, it can be pretty brutal. Oh wells, leave that for a problem for future Wade to mull over.
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