First bit of Psycho's. As mentioned in the last one, this one's gimmicks are digging and the killer enemy that hunts and insta-kills you (Rick from Splatterhouse's parody game ended up the winner). Is neat with the contrast between just giving player a timer that kills you like in say Mario verse a enemy that kills you if you go to slow like this in games. Took a lot of tweaking to find the right amount of pressure where you can beat the sections without power ups and helpers and still have a tiny bit of wiggle room.
Since I wanted to get both gimmicks felt out before the mid boss, it ate up 4 of the usual 6 stage sections robot master levels get so the meaty looking twisted world will be pretty short. That should be up in a couple days once I get a few eye candy bits worked out.
Outside the game, moved yet again, so another round of trying to get settled in. Seems like the world is just hellbent on making sure large swaths of the population just can't have stability.
Anyhow, back to work work work work...
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