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Generate random particle instancer in Maya with a few steps. It's a really powerful technique and pretty simple. All you have to do is to write a simple expression and connect a parament to it.
We are going to generate particle instancer and move one step further, to make it random. The randomness could be anything. It could be the size of the same geometry, a different geometry, a different shader, etc.
Steps in summary:
• import the heart geometry and create a plane which the hearts will be falling
• assing material
• create an emit from an object
• create instancer
• variation and connection
• a simple expression and connection
• render the scene (optional)
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Read the full article here:
https://inspireme.blog/how-to-generat...