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Uv unwrapping process in general as every 3D artist knows is a tricky and not so much creative process. Some 3D artists even hate the whole process of UVs. Fortunately, I am not one of those people. Although I was in the past. It was a dark period :)
As a texture artist, you always want to paint a texture via hand or to create it combining photorealistic images together. In both ways you need a clean UV unwrapped geometry, in order to have the best possible foundation to work with. UV is the flat representation of your 3D model.
The process of unwrapping:
• select your geometry you want to unwrap and use the Unitize function to separate each face in the mesh and have them squarely fill the 0-1 UV space
• select the edges where you want the new seems to be
• convert the selection to UVs
• invert the selection
• use the Move and Sew function
That's pretty much is
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