Learn how to create seamless loop animation of our clouds, and export the resulting VDBs into blender to render with eevee or cycles.
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We will use all the knowledge we already have from previous videos to create a looped animation of our cloud, export the cache, and use it inside of b3d to render our fluffy pretty volumes there. We will use simple expressions to create procedural animated offset of our Volume VOP noise to achieve that. As per usual, I will be covering lots of gotchas and nifty time savers, including setting up both blender render engines and shaders.
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Music: https://open.spotify.com/artist/63iGo...
my socials:
https://x.com/ollesong
chapters:
0:00 - intro, animating offset with Expressions
06:12 - creating caches
07:35 - labs loop
08:28 - second cache, export
09:16 - setting everything up in b3d