Let's make a relatively simple but effective geometric structure, using color attributes inside of Unreal Engine, which we write in Houdini.
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We will learn how to create holographic-style effect with geometry using new Houdini nodes, using Attribute from Map, Points from Volume, and the other ones that we already know, such as attribute transfer and the likes.
This effect is static (being inanimate geometry), but we will discuss how to make such type of effect coming alive using Niagara in later videos.
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Music
s o n g — https://open.spotify.com/artist/63iGo...