The pivot point defines the position around which objects or components are rotated and scaled.
By default, the pivot point of an object or group of objects/components is located at its center. Pivot point shift is necessary whenever the default position of a given point does not meet the required functionality.
Example from video:
Modification of the position of the pivot point of the door handle
Video timeline:
00:02 Example of a problem
00:07 Export the selected object from Unreal Engine
00:20 Import the exported object into Blender
00:30 Move the Pivot Point to the selected location
00:56 Export the object with modified pivot point location from Blender
01:19 Import of modified object into Unreal Engine
01:41 Replacement of the original object with the modified one
01:49 Example of a solved problem
#Pivot #Blender #UnrealEngine
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