Every object, that should affect a player by any way, or it should be interactible for the player, must have set collisions. Unreal allows work with performance-optimized simple collisions as well as complex collisions that better reflect the real object shape.
Video timeline:
00:01 Preview of Player collisions in the level
00:08 Preview of collisions on the single mesh
00:29 Adding simplified box collision
00:46 Activating complex collision on multiple objects via Property Matrix
#UnrealEngine #PlayerCollisions #BulkUpdate
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