In this requested tutorial we make a turret that fires at the Player, spawning sounds as the shots whizz past the Player’s head! We use the mannequin’s physics to spawn different sounds depending on what body part is hit.
00:00 Start
00:36 Physical Materials
01:50 Physical Materials on Character
02:36 Sound Cue: Impacts
04:09 Sound Cue: Bullet
04:31 Sound Cue: Flyby
05:59 Attenuation: Bullet
06:32 Character BP Setup
08:01 Turret BP Setup
18:27 Testing
19:07 Spatialisation
References
Video:
Images:
Washer: Image by PIRO4D from Pixabay
Samples:
Bullet impact: https://freesound.org/people/u1769092...
Voices: https://www.sounds-resource.com/pc_co...
Flyby sounds: use a mobile phone or other mic and make ‘zip’ sounds at home :)
Valkyrie Sound Cyberpunk City Sound Pack: https://www.unrealengine.com/marketpl...
Try Audacity if you need to create or edit your own sounds: https://www.audacityteam.org
Music:
Intro / Outro: Piano by Valkyrie Sound
References:
Body Parts: https://forums.unrealengine.com/devel...