A first look at the latest version of a breathing and heart rate system based on the one used in The Last of Us 2, using Unreal Engine 4.26.
In this video we look at the mechanics I've developed so far: all the parts that generate data to feed into our breathing system, from ambient to sprinting, vertigo, animations, stealth, one-shots, and forced breathing states for events and cutscenes.
This project is still in development so what we look at here may change - but hopefully not by much!
References:
Images:
Layers - http://rebelshaven.com/SWFFAQ/index.php
TLOU2 Thumbnail - https://wall.alphacoders.com/big.php?...
Music:
Guitar - https://freesound.org/people/willy213...