Here I make some dynamically generated 3D house numbers where you can type in a number and a blueprint will generate the appropriate 3D mesh(es). I intend to link this into my street/house number system, so that (for example) a front door automatically generated by my random prop system will have a house number on it that is automatically created depending on which house it is.
Please note that the mesh positioning method I use is not quite right because the meshes are centred around X=0 rather than left aligned to X=0. In addition to the operations shown, I have to add (half mesh size * scaling factor) to the X position for each mesh.