Time of day transitions are now smooth/animated when changing the time. If you stay underwater too long, you will get increasing out of breath effects and then be forced up out of prone. Effects are a work in progress.
Dancing raccoon Танцующий енот
Dernier samedi de la fête foraine de Chalon-sur-Saône 2022
pes 2020 mobile special agent trick
AG TV | BOOK OF MATHEW | PART 2| PASTOR ROSHAN ANWAR GILL | URDU/HINDI | SERMON |
Kevin Seraphin's New Toy
17.10.2022 - Semi truck crashes into construction protecting trucks
How Vadim Lyalin, the former lawyer for the Bakhov family, escaped from custody...
TEASER BIENTOT SUR LA CHAINE ! [FR]
New underwater effects and time of day transitions in Ground Branch v1034
Ground Branch head cam (work in progress) - killhouse training
News helicopter in Ground Branch City map (night time)
Cemetery digger drive
Cemetery map - flyby B (catacombs route)
cemetery fly-through 6 June 2022 update
Brief playthrough of "Fish Tales" classic Williams pinball table in Pinball FX3
Ground Branch mission editing walkthrough: making Storage Facility (Underground) TH
Ground Branch mission editing walkthrough: making Storage Facility (Storage Caverns)
Part 54: A ramble around my new Cemetery map (WIP)
Cemetery map custom assets
Sneak preview: Cemetery map (WIP)
Tech demo: placeable wire for remote detonation
Part 53: Dynamically generated 3D house numbers
Random prop manager tech demo 4 (?): 'on entry' prop spawning
Random prop manager tech demo (part 3?)
Part 52: Random Prop Manager (part 2)
Tech demo: Random prop manager editor plugin
Part 51: Random Prop Manager overview
Walkthrough of new Insurgents checkpoint scenario for "Macedonia" map for Insurgency: Sandstorm
Tech demo: magic paint part 1
Tech demo: using light flares with dynamic lights for creating illusion of better lit night scenes
Walkthrough of new Security checkpoint scenario for "Macedonia" map for Insurgency: Sandstorm
Calling in an airstrike solo with the Easier Fire Support mutator for Insurgency: Sandstorm