Hey folks, in this episode I will show you how to seamlessly loop noise textures in the shader editor. In this example I will show you how to make an orbital seamless cloud animation for a planet. The looping noise texture mask can easily be adapted to work with various other use cases such as abstract art, motion graphics and anything else you need a looping noise texture for. Tip: use the mask to drive color in the color ramp, use it to drive displacement, roughness, metallic or even subsurface scattering.
A big thanks for taking the time to watch this blender tutorial, I hope you found this this episode useful. If you want to support my channel click like and subscribe.
Stay sharp, have a great day and level up :-)
Visuals By @PhotiniByDesign
Audio By @PhotiniByDesign
On Patreon: / photinibydesign
My Website: https://www.photinibydesign.com/
On Discord: / discord
On Blender Market: https://blendermarket.com/creators/ph...
On YouTube: / @photinibydesign