code: https://github.com/rust-adventure/yt-...
Mesh2d Tracking issue: https://github.com/bevyengine/bevy/is...
wgsl inputs/outputs: https://www.w3.org/TR/WGSL/#builtin-i...
Sprite links
https://github.com/bevyengine/bevy/bl...
https://github.com/bevyengine/bevy/bl...
https://github.com/bevyengine/bevy/bl...
Chapters
00:00 Welcome to Labs
01:01 mesh2d depth buffer
01:39 What is a depth texture?
02:46 the example for today
03:49 z-fighting
05:03 capturing xcode gpu workloads
06:49 starting shader code
07:52 wgsl builtins
08:31 shader output
08:47 sprite.wgsl
09:37 writing depth values in a fragment shader
11:51 xcode gpu workload with depth texture
12:42 sprites don't write to depth texture
13:47 masking transparent alpha values
14:04 example recap
14:57 further work