https://thisweekinbevy.com/issue/2024...
This week we see some Bevy entries for the 2024 GMTK Jam, an inverse kinematic spider, and asset-driven shaders.
There are a number of different conversations happening at any given time and this week is no different, seeing some interesting WGSL thoughts and experiments in progress as well as more conversation around FixedTimestep usage.
There was also some great conversation this week in #engine-dev around Bevy's target audience, feature set, RFC and working group processes, and more.
Chapters
00:00 This Week in Bevy
00:36 New utility methods on InfinitePlane3d
01:09 Allow ordering variable timesteps around fixed timesteps
02:01 Some Thoughts on Bevy WGSL
02:47 Contributing
03:04 Merge Train
03:16 Avian + CSG Character Controller
03:30 asset driven, reflection based shaders
04:16 Inverse Kinematic Spider
04:43 multiplayer RTS
05:04 Architect of Ruin Menu
05:18 Making a roguelike game - Timelapse 1
05:32 SubmergeUI Sliders
05:36 Generic Prop Pickup
05:49 NetRise
06:03 Skyscale
06:18 Scaler Defender
06:27 corMine
06:42 spirit_editor wall
06:55 Gothic 2 in Bevy
07:20 Media Manager
07:29 Wild Spikes
07:43 egui retained widget trees
08:01 bevy_scene_postprocess 0.1.0
08:28 bevy_material_tool
08:43 pyri_tooltip v0.1.1
08:51 bevy_observed_utility
09:17 Building a Bevy Plugin for Rolling Dice
09:28 Using the Mesh2d Depth Texture - Bevy Labs
09:51 wrap