https://thisweekinbevy.com/issue/2024...
This week in Bevy we've got people making use of Observers and Hooks, first games, procedural generation and animation, and more.
The #rendering channel has been talking about technology like MaterialX. We'll see number of different UI showcases including bevy_ui, text-to-speech, and Quill. While other people are implementing papers and talks including destructible stress environment systems and water simulation.
Bevy game jam 5 theme voting is underway. You can sign up to participate here on Itch.io, vote on themes in the #jam-theme-voting Discord channel, and find a team to participate with in #jam-find-a-team.
The Bevy jam starts on the 20th so get your voting in if you want to and get ready to make a game!
Chapter
00:00 Overview
00:24 Bevy Jam 5
00:39 Component Hooks
01:06 Uniform mesh sampling
01:38 Fixed Timestep Movement
02:08 Virtual Geometry
02:23 MaterialX
03:05 Automated feature testing
03:27 Quartz Spectral Delay
03:57 Avian Sensors and Observers
04:16 Rain World Kelp Creature
04:24 space economy sandbox
04:36 Druid's Quest
04:48 Procedural forest day/night cycles
04:58 Waving Foliage for a Sandbox Voxel Game
05:11 Scriptgrip's physics update
05:21 destruction system and stress simulation
05:38 Menu text-to-speech
05:58 N Puzzle with Walls
06:12 Plots over debugging
06:29 Water Simulation
06:58 native bevy_ui
07:11 sky gradient
07:29 Quill Demo
07:48 Hyda: HTML+CSS to Bevy UI
08:09 bevy-translation-table
08:41 wgsl_ln
08:48 bevy-autoplay
09:22 bevy_gltf_trait
09:40 Contributing