PIC/FLIP Fluid Simulation - Bubbles and Foam (Particle Only Render)

Опубликовано: 09 Август 2026
на канале: RLGUY
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This program is an implementation of a PIC/FLIP fluid simulation based on methods described in Robert Bridson's "Fluid Simulation for Computer Graphics" textbook.

Simulation visualization was rendered in Blender.

Simulation Details:

Frames 384 (30fps)
Simulation time 30 hours
Render time 16 hours (50samples)
Total time 46 hours

Simulation resolution 256 x 128 x 256
Peak # of diffuse particles 8 Million
Peak RAM usage 1.7 GB
Particle bake file size 21 GB

Computer specs: ultrabook style laptop with Intel Core i5-4200U @ 1.60GHz processor, integrated Intel HD4400 graphics chip, and 8GB RAM.

Source code: https://github.com/rlguy/GridFluidSim3D