Make a Good Mega Man Level Contest 3 Blind Playthrough Part 101 - Rock Fortress

Опубликовано: 04 Август 2026
на канале: Dom Gorka
5
0

This stage has fairly great design and structure overall making it flow very solidly together, the gimmicks chosen here have been seen countless times yet they still form some neat and cool set-ups.

The two main gimmicks chosen here are the iconic yoku blocks and quick lasers, both which have been seen countless times in the franchise, I like how this stage introduces both while gradually increasing their difficulty before making some nice set-ups combining both in the latter half.

As many of the judges said, this stage's strongest aspect is the fact it flows so well together, this stage is coherent and concise it can be almost be played on autopilot, I'm not sure whether that's a good or bad thing though.

I did have to play through half of the stage a second time for the second token since I missed it the first time and I can't say that this stage offers no replayability since the design is concise and good.

The song choice was great, the aesthetics were decent, the boss was a cool climax to this overall well put together stage, there isn't anything that's groundbreaking or amazed me here but what is present, is very solid on the whole.