Make a Good Mega Man Level Contest 3 Blind Playthrough Part 102 - Technical Support

Опубликовано: 16 Июль 2026
на канале: Dom Gorka
5
0

Well this stage feels like its made for me "in a way" because I work in support myself, that makes this stage thematically appropriate and really drives home the point that this is what my work is similar to.

The premise of this stage is that we enter a PC in order to do "technical support" and the theming is based on the Battle Network series which I cannot relate to as I have not it played it myself.

I do have to say, the green tileset really works here, the moving aesthetic with the 0 and 1s is mesmerizing, truly and utterly eye catching...it got so bad at times it completely distracted me with how quirky and wild it was.

The structure and design is solid, it flows well together making the stage feel fun to play, there is one major gripe I have with this stage however...

The split paths right at the end are not implemented well at all because it requires playing through the entire stage only to get to the split path, which would be fine in itself had these split paths been longer than 2-4 screens, as this essentially forces you to play the stage twice only to experience a few extra screens which honestly doesn't seem worth having a second element, the side boss should have guarded a token instead.

The side boss is just a Dark Man battle which didn't feel any different to the vanilla one and since I've already fought a super hard one in the past, this one was a breeze.

The main boss is new and has an interesting idea, I enjoyed having to destroy the cannons initially to reveal the interior of the core which is the main reason this PC is so infected, this boss is rather easy since most of the shots miss you when you stand on the platform since they are always moving vertically. Its still a fine boss don't get me wrong.

Overall, this is decent stage with a solid theme, coherent stage structure BUT its second element implementation really brings it down as it practically forces you to replay the stage twice, which I wouldn't have had a problem with had these paths been longer and offered some kind of greater variety than they do here. Still what's here is certainly playable and pretty good.