This 3ds Max tutorial teaches you how to use some techniques for your industrial product modeling process and also we are focusing on the essential modeling area of the mesh.
To create a basic shape of our mesh, many primitive objects can be used. In this video, I utilized the Box and Cylinder primitives. I gradually increased the polycount of my model using Turbosmooth. ( But Turbosmooth is not a Subdivision modifier. )
🔴 Here are more tutorials.
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🔰 Modeling Practice For Your Skills
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💚 Tools I used to make this tutorial:
1️⃣ Autodesk 3DS Max
2️⃣ Davinci Resolve
3️⃣ OBS Screen recorder
4️⃣ Photoshop
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