This is pathfinding. It uses the white dots to get the player to the coin while dodging all the red enemies. It has a 70% success rate. Where 22% of the time the player hits an enemy or 8% of the time, the player is not fast enough.
This pathfinding will eventually be used in STACK as an accessibility tool to reduce how fast a player would have to react since the game knows where a safe spot to move would be. It also has the added benefit of feeling like you're still playing the game, instead of just reducing the number of enemies which becomes obvious the game has been made easier.
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