I think it's fair to say I'm better at programming than playing Tetris! It was a lot of fun to program; my favourite feature is that it shows the shadow of where your block will land, which helps a lot with forward planning and strategy.
The project relies on the idea that anything is possible if you're willing to program your own rendering system. Effectively the game is a glorified 2D array drawn to the terminal. But with all the quality of life improvements you'd expect from a Tetris game.
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Espeluznante by Luna Cantina, courtesy of YouTube Audio Library, under the YouTube Audio Library License.