Some quick water physics in GML | GMS2

Опубликовано: 14 Июль 2026
на канале: Stuart V
130
4

Some quick water physics made in GMS2 in a bit less than 2 hours. Every 8 pixels along the surface is a point with displacement, velocity and acceleration. The points also take weight from neighbouring points using a normal distribution (exciting!). A sine wave is also applied to the surface to make it ripple when objects aren't interacting with the surface.

In the future I can see texturing the water and applying a distort shader to it. As well as getting the water to react a bit better to the player.

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