Unity | Helix Jump Tutorial - Auto Level System - How to Make Helix Jump Game in 5 minutes ?+-

Опубликовано: 20 Март 2026
на канале: imvden
618
22

I summarize the things I learn in a quick and concise way and share them to help others.

In this video, I covered the topic of ' Unity | Helix Jump Tutorial ' I created the mechanics of the Helix Jump game, which made a big impact during the hyper-casual game era, and I'm sharing it with you. I tried to prepare a fully automatic system, so you don't need to deal with level design, etc. Because of the channel's concept, I showed you the most useful and practical way. Have a nice day!

All my videos:    • all videos  

Hyper Casual:    • hyper casual  

Only Mechanics:    • only mechanics  

Animation:    • animation  

The contents of this video and the operators or functions used are listed below:

For loop: A loop that executes a specified code block repeatedly as long as a specified condition is true. For loops are used to easily execute code that needs to be repeated over a certain range.

Instantiate: Creates a copy of a specific prefab and places it in the scene. For example, if you want to place a weapon prefab in the scene, you can create a copy of the weapon using the Instantiate function.

Array/List: A data structure used to store data. Arrays/Lists allow you to store multiple data of the same data type in a single variable.

OrderBy: Used to sort data based on a specific criterion or property. For example, if you want to sort scores in a game, you can use the OrderBy function to sort the scores.

SetArray: Fills an array/List with specified values. For example, if you want to create an enemy array/List in a game, you can use the SetArray function to store the enemies' properties.

Vector3.Lerp: Transitions vectors linearly between two vectors, bringing them closer together. For example, if you want to make a camera movement, you can use the Vector3.Lerp function to smoothly move the camera.

Mathf.Clamp: Limits a number to a specific range. For example, if you want to limit a character's movement speed in a game, you can use the Mathf.Clamp function to keep the character's movement speed within a specific range.

#unity #unity3d #unitydersleri #unitytips #oyungeliştirme