I summarize the things I learn in a quick and concise way and share them to help others.
In this video, I covered the topic of ' Unity | Helix Jump Tutorial ' I created the mechanics of the Helix Jump game, which made a big impact during the hyper-casual game era, and I'm sharing it with you. I tried to prepare a fully automatic system, so you don't need to deal with level design, etc. Because of the channel's concept, I showed you the most useful and practical way. Have a nice day!
All my videos: • all videos
Hyper Casual: • hyper casual
Only Mechanics: • only mechanics
Animation: • animation
The contents of this video and the operators or functions used are listed below:
For loop: A loop that executes a specified code block repeatedly as long as a specified condition is true. For loops are used to easily execute code that needs to be repeated over a certain range.
Instantiate: Creates a copy of a specific prefab and places it in the scene. For example, if you want to place a weapon prefab in the scene, you can create a copy of the weapon using the Instantiate function.
Array/List: A data structure used to store data. Arrays/Lists allow you to store multiple data of the same data type in a single variable.
OrderBy: Used to sort data based on a specific criterion or property. For example, if you want to sort scores in a game, you can use the OrderBy function to sort the scores.
SetArray: Fills an array/List with specified values. For example, if you want to create an enemy array/List in a game, you can use the SetArray function to store the enemies' properties.
Vector3.Lerp: Transitions vectors linearly between two vectors, bringing them closer together. For example, if you want to make a camera movement, you can use the Vector3.Lerp function to smoothly move the camera.
Mathf.Clamp: Limits a number to a specific range. For example, if you want to limit a character's movement speed in a game, you can use the Mathf.Clamp function to keep the character's movement speed within a specific range.
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