I summarize the things I learn in a quick and concise way and share them to help others.
In this video, I cover the topic of "Unity | Hyper Drift Mechanic." This is a video on cloning Hyper Casual games in Unity, but only in terms of mechanics :D I also explain how to create a drift score and steering. As per the concept of my channel, I am showing the most useful and practical way.
All my videos: • all videos
Hyper Casual: • hyper casual
Only Mechanics: • only mechanics
Animation: • animation
The contents of this video and the operators or functions used are listed below:
1- TrailRenderer: Used to draw the trail that follows the movement of an object. There are many settings and properties to control the trail.
2- Rotate: Used to rotate an object. The rotation angle can be determined using local or world coordinate systems.
3- Vector3.Lerp: Used to move between two points in a linear manner. This function calculates the movement by specifying the distance between the two points and a ratio.
4- Vector3.ClampMagnitude: Used to limit the magnitude of a vector to a specified value. This operation keeps the length of the vector within the specified limits.
5- localRotation: Used to control the local rotation of an object. This allows the object to rotate based on its own local coordinate system, rather than the world coordinate system.
6- Quaternion.Euler: Used to create a quaternion object using an Euler angle. This is often used to control the rotation of an object.
7- if/else: Used to check if a condition is true or false. This structure is used to decide whether to execute or skip a code block.
8- Trail Emitting: A feature used in conjunction with TrailRenderer. This allows an object to leave a trail behind it as it moves.
#unity #unity3d #unitydersleri #unitytips #oyungeliştirme