I summarize the things I learn in a quick and concise way and share them to help others.
In this video, I covered the topic of 'Unity | Endless Road'. The Endless Road mechanic is widely used in Casual and Hyper Casual games. There are many ways to create it, but since I make short/summary videos by concept, I'm showing you the most useful and shortest technique.
All my videos: • all videos
Hyper Casual: • hyper casual
Only Mechanics: • only mechanics
Animation: • animation
The contents of this video and the operators or functions used are listed below:
1- OnTriggerEnter: An event triggered when an object comes into contact with another object. This feature is used to control collisions between objects.
2- if/else: Used to check whether a condition is true or false. This structure is used to decide whether to execute a code block or not.
3- Array: Used to store multiple data at once. These data can be accessed by an index number.
4- List: Used to store multiple data at once. Works similar to an array, but the number of data can be dynamically changed.
5- localPosition: Used to determine the position of an object. This feature determines the position of the object and is used to move the object to a specific position.
6- localScale: Used to determine the size of an object. This feature determines the size of the object and is used to scale the object up or down.
7- Array.Reverse: Used to reverse the elements in an array. This feature reverses the order of the elements in the array and changes the ordering of the elements.
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