I summarize the things I learn in a quick and concise way and share them to help others.
In this video, I am discussing the topic of "Unity 3D Menu Animation with DoTween". I am demonstrating the practical application of DoTween functions in a game menu, and that's pretty much it :D
All my videos: • all videos
Hyper Casual: • hyper casual
Only Mechanics: • only mechanics
Animation: • animation
The contents of this video and the operators or functions used are listed below:
1- CanvasGroup: Used to control the visibility and interaction of a UI element. It is used to access elements on the Canvas.
2- GetComponent: Used to obtain a specific component of an object. For example, it can be used to access a script component on a GameObject.
3- DOScale: A function in the DOTween library that is used to change the scale of an object through animation.
4- DOMove: A function in the DOTween library that is used to change the position of an object through animation.
5- DOFade: A function in the DOTween library that is used to change the opacity of an object through animation.
6- From: A function in the DOTween library that is used to set the starting value of an animation.
7- SetEase: A function in the DOTween library that is used to set a specific animation curve (ease) for the movement of an animation.
8- OnComplete: A function in the DOTween library that is used to determine what happens when an animation is completed.
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