Unity 3D Menu animation with DoTween | From, DoMove, DoScale, Loop, OnComplete ?+-

Опубликовано: 13 Март 2026
на канале: imvden
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I summarize the things I learn in a quick and concise way and share them to help others.

In this video, I am discussing the topic of "Unity 3D Menu Animation with DoTween". I am demonstrating the practical application of DoTween functions in a game menu, and that's pretty much it :D

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Only Mechanics:    • only mechanics  

Animation:    • animation  

The contents of this video and the operators or functions used are listed below:

1- CanvasGroup: Used to control the visibility and interaction of a UI element. It is used to access elements on the Canvas.

2- GetComponent: Used to obtain a specific component of an object. For example, it can be used to access a script component on a GameObject.

3- DOScale: A function in the DOTween library that is used to change the scale of an object through animation.

4- DOMove: A function in the DOTween library that is used to change the position of an object through animation.

5- DOFade: A function in the DOTween library that is used to change the opacity of an object through animation.

6- From: A function in the DOTween library that is used to set the starting value of an animation.

7- SetEase: A function in the DOTween library that is used to set a specific animation curve (ease) for the movement of an animation.

8- OnComplete: A function in the DOTween library that is used to determine what happens when an animation is completed.

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