Final Fantasy VII - The Definitive Damage Overflow Glitch Showcase

Опубликовано: 12 Июль 2026
на канале: Phantasm
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ファイナルファンタジーVII-ダメージオーバーフローのグリッチショーケースの決定版

My intention with this video is to show you the enemies with the highest defense that each character can overflow. All characters are at Level 99 and have their Attack at 255.
By default, Power is always 16, which is the equivalent of 1x normal Damage. Only the Ultimate Weapons and Limit Breaks can modify the Power output, and if Power becomes 32, then the character will deal 2x normal damage and so on. The min Power required to overflow is 46.
Note: Limit Breaks are unaffected by weapons properties/power, so doesnt matter what weapon you have equipped.

0:00 Vincent vs Ying [Chance to overflow = 82/256].
1:17 Vincent vs Armored Golem [Chance to overflow = 256/256].
2:23 Barret vs Spiral [Chance to overflow = 158/256].
3:28 Barret vs Grimguard [Chance to overflow = 256/256].
4:47 Yuffie vs Parasite [Chance to overflow = 256/256].
5:51 Yuffie vs King Behemoth [Chance to overflow = 55/256].
7:28 Red XIII vs Parasite [Chance to overflow = 256/256].
8:36 Red XIII vs Unknown 2 [Chance to overflow = 67/256]. The highest Def enemy that Red XIII can overflow without Back Attack is 136 (Master Tonberry) but the chance is 2/256, the setup required to do so is also very dependent on luck.
11:07 Cait Sith vs Dual Horn [Chance to overflow = 15/256].
11:53 Cloud vs Parasite [Chance to overflow = 256/256].
13:50 Tifa vs Death Dealer [Chance to overflow = 55/256].
14:47 Cid vs Capparwire [Chance to overflow = 30/256]. The highest Def enemy that Cid can overflow is 60 (Boundfat) but the chance is 3/256. Cid can only overflow with 6x (Berserk, Critical & Back Attack). Note: The strongest Limit Break of Cid is Hyper Jump (56 Power) but cant overflow any enemy because its multi-target (Damage = [Damage * 2 / 3]).

https://imgur.com/a/CoTvqxG

Fun Fact: It should also be mentioned that during a Pre-emptive Strike, an enemy is considered back attacked until it uses or receives a physical attack other than an item. If they use a magical attack and face the right way, they are still considered back attacked. So, if you find an enemy with only magical attacks, like Capparwires, they will always be back attacked in a Pre-emptive Strike.

✴ Enemies with highest Def
512 Def - Sahagin / Desert Sahagin (Shell Defense)
480 Def - Ruby Weapon
420 Def - Ying
400 Def - Lost Number (Type C) / Armored Golem (arms crossed)
320 Def - Spiral (curls into a ball)
260~100 Def - Safer*Sephiroth
255 Def - Guard Scorpion (tail above body)
254 Def - Grimguard (2nd Form)
250 Def - Diamond Weapon
240 Def - Iron Man / Dark Dragon (After 2 Dragon Forces)
220~200 Def - Bizarro*Sephiroth
200 Def - 8 eye / Carry Armor / Right Arm / Left Arm / Jamar Armor
180 Def - Blugu (6x)** / Emerald Weapon / Dark Dragon (After 1 Dragon Force)
172 Def - Blue Dragon (After 2 Dragon Forces)
170 Def - Proud Clod
150 Def - Unknown 3 / Left Arm (Helletic Hojo) / Parasite (6x) / Dragon Zombie / Mover
140 Def - Maximum Kimaira / Helletic Hojo / Gargoyle / King Behemoth / Death Dealer (6x)
136 Def - Grosspanzer*Mobile / Master Tonberry
130 Def - Soul Fire / Unknown 2 / Turks:Rude / Hojo
129 Def - Blue Dragon (After 1 Dragon Force)
120 Def - Lost Number (Type A) / Dragon / Ultimate Weapon / Turks:Rude / Serpent / Behemoth / Manhole / Turks:Reno / Grosspanzer*Big / XCannon / Bad Rap Sample / Right Arm (Helletic Hojo) / Lifeform-Hojo N / Dark Dragon
110 Def - Cromwell (6x)** / Malboro / Poodler (6x) / Unknown / Jenova*LIFE
108 Def - Ceasar (6x)**
100 Def - Mighty Grunt (6x)** / Waterpolo / Turks:Rude / Ghirofelgo / Materia Keeper / Palmer / Demons Gate / Wolfmeister / Turks:Reno / Crazy Saw (6x)** / Grosspanzer*Small / Poodler Sample / Ruby's Tentacle / Armored Golem / Jenova*SYNTHESIS
94 Def - SOLDIER:1st (6x)**

There are 2 opportunities during the damage calculations at which a character can overflow, the first being at the Base Damage stage, and the second occurring a little later on when Random Variation kicks in.
Base Damage is applied to character's Attack, Level, Power, the enemy's Defence, and the Hero Drink count. Only Barret and Vincent can overflow at this stage. If the calculated damage exceeds 262,144, overflow will happen and the damage will be negative.
Random Variation kicks in after Base Damage has been calculated, Damage Modifiers then take effect. Berserk does 1.5x damage, Critical and Back Attack do 2x damage, and all three can stack for a total of 6x damage. Because of this, all characters (except for Aerith) can cause damage overflow when Random Variation is calculated, which takes place after the Damage Modifiers. You cannot cause Random Variation overflow with just 2x damage.
‣ 3x Damage = Berserk & (Critical or Back Attack)
‣ 4x Damage = Critical & Back Attack
‣ 6x Damage = Berserk, Critical & Back Attack
If the damage calculated when Random Variation kicks in goes above the value 524,288, you will have a small chance of causing overflow. From value 559,094 the damage overflow is guaranteed.