ファイナルファンタジーVII-死亡吸収+状態異常解除
Using Elemental materia + an "Element" on the weapon and on the armor (at least level 3), allows you to heal when you attack yourself. FFVII has the following Elements:
✴ Fire is gained from Fire, Ifrit, Phoenix
✴ Ice is gained from Ice, Shiva
✴ Lightning is gained from Lightning, Ramuh
✴ Earth is gained from Earth, Titan
✴ Poison is gained from Poison
✴ Gravity is gained from Gravity
✴ Water is gained from Leviathan
✴ Wind is gained from Choco/Mog, Typhon
✴ Holy is gained from Alexander
✴ 'Hidden' is gained from any non-Support Materia not listed above
There are other alternatives to absorb elemental damage like equipping specific armor or accessories but those are more limited.
⌭ Armor: Fire Armlet (absorbs Fire), Aurora Armlet (absorbs Ice), Bolt Armlet (absorbs Lightning).
⌭ Accessories: Water Ring (absorbs Water), Poison Ring (absorbs Poison), Tetra Elemental (absorbs Fire, Ice, Lighting, Earth).
Added Effect, equipped on the weapon, has 19% chance per hit to trigger the paired statuses. If we add for example Added Effect + Odin on the weapon, each physical hit will have 19% chance to inflict 'Death'. The result that we would obtain when attacking would be the following:
➺ The physical hit has 81% chance to be an elemental attack.
➺ The physical hit has 19% chance to be an elemental attack inflicting 'Death'.
If you attack youself you will absorb the attack/element, absorbing an attack means:
• Damage / Cure are swapped.
• Status Infliction / Removal are swapped.
• Death / Revive are swapped. Reviving moves cause 'Death'. Death is a special status which is replaced by Recovery (HP & MP).
Here i used Flash, it has the advantages of being a multi-target attack and having already 100% chance to inflict 'Death'. Flash (like Slash-All and 4x-Cut) can't target allies normally so to fix that i used Loco Weed (Confusion).
Fun fact: the status chance of Flash overrides the status chance from any Added Effect, that means you will have 100% chance to inflict any status effect (as long as the enemy is not immune to said status).
Equipment
‣ Cloud: Ultima Weapon, Mystile, Ribbon
‣ Cait Sith: HP Shout, Fire Armlet, Cat's Bell
‣ Tifa: Premium Heart, Mystile, Sprint Shoes
Materia
‣ Cloud: [Mystify=Enemy Skill]
[Elemental=Choco/Mog]
‣ Cait Sith: [Mystify=W-Item]
[Elemental=Choco/Mog, Added Effect=Contain]
‣ Tifa: [Elemental=Choco/Mog, Added Effect=Hades, Slash-All]
[Elemental=Typhon]
Summary
• Cait Sith: uses Dazers (paralysis) and Spider Web (slow) on Ruby Weapon
• Cait Sith uses Phoenix Down on Cloud and Tifa
• Cait Sith uses Loco Weed (confusion) on the party and Vaccine on Tifa
Note: Vaccine (like Resist) status locks the current status effects of the target in place, preventing them from being afflicted by any other status (as long as said status effect does not expire over time). With this Tifa will be locked in Confusion permanently.
• Tifa: uses Flash on the party (confusion) with a Wind elemental attack with 100% chance to inflict Death (remplaced by Recovery because all the party absorbs "Wind" element)
• Cloud: uses Bad Breath (Inflicts Sleep, Poison, Confusion, Silence, Frog, and Small) on the party
• Tifa: uses Flash on the party (confusion) with a Wind elemental attack with 100% chance to inflict Death (remplaced by Recovery because all the party absorbs "Wind" element), she also inflicts Sleep, Poison, Confusion, Silence, Frog, and Small to the party (instead, those statuses are healed because the party absorbs "Wind" element)
• Cait Sith: uses Game Over on Ruby Weapon
Note: Resist cannot status lock status effects with a timer like Sleep, Stop, Slow-numb, Regen, Barrier, MBarrier, Shield, Death-sentence, Peerless, Paralysed...