Crisis Core: FFVII Reunion - How broken can Energy be with the right setup

Опубликовано: 31 Март 2026
на канале: Phantasm
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クライシス コア: FFVII リユニオン - 適切なセットアップでエネルギーをどれだけ壊すことができるか

Here i will show you how broken Energy can be against the 7 strongest enemies, those who have more HP (excluding Minerva). The enemies will appear in the video in ascending order, from less HP to more HP (they all have over 1 million HP).
I didnt include Minerva in this list because she has 255 SPR, the max damage you can deal her per hit with this setup is around 5k.

I used Heike Soul because among its effects it has Dualcast so i dont waste a materia slot. If you dont have Heike Soul there is no problem, simply add dualcast and remove 1 SP materia.

Energy by far is the best spell in the game because it can hit up to 8 times and is non-elemental (followed by Electrocute that can hit up to 5 times and is very useful against small enemies), it is especially useful against large enemies. To reach the damage cap with each hit we need to boost our magical damage with materias like SP Turbo Magic, SP Turbo or SP Master, apart from having 255 MAG and high level with Zack (the higher the better because you will deal more damage).

Magical damage modifiers:
· Elemental weakness - [Damage * 2]
Note: Only elemental spells benefit from this.
· Magic Materia Level
★ - [Damage * 1]
★★ - [Damage * 1.1]
★★★ - [Damage * 1.2]
★★★★ - [Damage * 1.3]
★★★★★ - [Damage * 1.4]
· SP Turbo Magic / SP Turbo / SP Master
◦ Level 1 - [Damage * 1.2]
◦ Level 2 - [Damage * 1.4]
◦ Level 3 - [Damage * 1.6]
◦ Level 4 - [Damage * 1.8]
◦ Level 5 - [Damage * 2]
SP Turbo Magic, SP Turbo & SP Master can stack up to 6 times (either using the same materia or combining those 3), which is the maximum number of materia you can equip. If we use 6 mastered materias we can get a damage multiplier of 7 but since we need to equip one spell, in this case Energy, the maximum damage multiplier we can get is 6. Heike Soul among its effects has a Level 1 SP Master materia aswell so in this video we have a 6.2 magical damage multiplier.
Note: Ultima and non-Power spells (regen, stop, death...) ignore SP materia effects.

Energy can deal up to 799,992 damage (8 hits), with dualcast 1,599,984 damage (16 hits). Note: You can deal more hits depending of how big is the enemy and of how close you are.

SP Turbo Magic ➼ Rare steal from Belial at M9-5-6.
SP Turbo ➼ Rare steal from Emperor Sahagin at M9-6-4.
SP Master ➼ Rare steal from Abyss Worm at M9-6-1 & M9-6-3.

Buster Sword Proficiency guide: https://thelifestream.net/forums/threads/c...